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Staff of the Flame Magus
( 3)
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
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Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
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Starved Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: You gain 1 life.
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Steadfastness
( 2)
Sorcery
Creatures you control get +0/+3 until end of turn.
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Steelclad Serpent
( 6)
Artifact Creature — Serpent
(4/5)
Steelclad Serpent can't attack unless you control another artifact.
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Stonehorn Chanter
( 6)
Creature — Rhino Cleric
(4/4)
: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stormwatch Eagle
( 4)
Creature — Bird
(2/1)
Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
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Structural Collapse
( 6)
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
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Takeno's Cavalry
( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
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Talonrend
( 5)
Creature — Elemental
(0/5)
Flying : Talonrend gets +1/-1 until end of turn.
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Tectonic Fiend
( 6)
Creature — Elemental
(7/7)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able.
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Temple Elder
( 3)
Creature — Human Cleric
(1/2)
: You gain 1 life. Activate only during your turn, before attackers are declared.
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Thermal Blast
( 5)
Instant
Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
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Thermal Flux
( 1)
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Tin Street Market
( 5)
Enchantment — Aura
Enchant land Enchanted land has ", Discard a card: Draw a card."
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Tireless Missionaries
( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
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Titanium Golem
( 5)
Artifact Creature — Golem
(3/3)
: Titanium Golem gains first strike until end of turn.
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Tombfire
( 1)
Sorcery
Target player exiles all cards with flashback from their graveyard.
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Torpor Dust
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Tortoise Formation
( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Trap Digger
( 4)
Creature — Human Soldier
(1/3)
, : Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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Trapfinder's Trick
( 2)
Sorcery
Target player reveals their hand and discards all Trap cards.
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Trip Wire
( 3)
Sorcery
Destroy target creature with horsemanship.
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Unnatural Speed
( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Ur-Drago
( 7)
Legendary Creature — Elemental
(4/4)
First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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Vampiric Feast
( 7)
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
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Vassal's Duty
( 4)
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
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Vectis Silencers
( 3)
Artifact Creature — Human Rogue
(1/2)
: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Viashino Skeleton
( 4)
Creature — Viashino Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
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Viashino Slasher
( 2)
Creature — Viashino Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
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Vibrating Sphere
( 4)
Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
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Vicious Betrayal
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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Viridian Scout
( 4)
Creature — Elf Warrior Scout
(1/2)
, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
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Wall of Caltrops
( 2)
Creature — Wall
(2/1)
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Wanderguard Sentry
( 5)
Creature — Drone
(3/3)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
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Warlord's Axe
( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Warrior's Honor
( 3)
Instant
Creatures you control get +1/+1 until end of turn.
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Waste Away
( 5)
Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
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Whiptail Moloch
( 5)
Creature — Lizard
(6/3)
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
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White Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Wilderness Hypnotist
( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Windscouter
( 4)
Creature — Human Scout
(3/3)
Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wintermoon Mesa
( 0)
Land
Wintermoon Mesa enters the battlefield tapped. : Add . , , Sacrifice Wintermoon Mesa: Tap two target lands.
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Wojek Apothecary
( 4)
Creature — Human Cleric
(1/1)
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Wood Elemental
( 4)
Creature — Elemental
(*/*)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Wurmskin Forger
( 7)
Creature — Elf Warrior
(2/2)
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
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Zendikar Farguide
( 5)
Creature — Elemental
(3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zephyr Spirit
( 6)
Creature — Spirit
(0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
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Zombie Assassin
( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
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